"FPS First" Lightweight Cross-platform Game Engine
an engine with an entity system purposefully built around first person games. with preferably having it's render built around lightmapping/baked lighting/AO. With support for using/deploying the engine on both windows and Linux.
There's been a couple of attempts of making "beginner friendly" engines with visual scripting but i think i'm personally tired of the General purpose engines that just force you to architect the entire game around how their entity system works. There's a current project in the quake engine that has gotten very close but the developer has a scattershot approach when it comes to what features the engine needs and i still feel it's still somewhat difficult because of it's C++ style backend.
I think the problem i'm trying to solve is just, being tired of having to rewrite stuff that was already done a million times before by other programmers. I feel like you should just be able to inherit an entity system and codebase that's actually built around a specific kind of game and then be able to just focus on content creation, not every person that uses your game engine should have to deal with writing like, door code from scratch. There's just very little value in that. It just feels like a distant future considering the kind of stuff that's getting put out now, People just don't like change i suppose.
i second this