sorry for never respoding, i took a couple months off from gamedev. I just downloaded the latest version and the experimental settings that you added for specular is exactly what I was asking for thanks! In Godot the specular "IOR level" can make materials look kinda shiny, so being able to have this set to 0 by default is really nice!
sorry for never respoding, i took a couple months off from gamedev. I just downloaded the latest version and the experimental settings that you added for specular is exactly what I was asking for thanks! In Godot the specular "IOR level" can make materials look kinda shiny, so being able to have this set to 0 by default is really nice!