Triggers is definitely possible. I won't include it in Anvil directly because you need to have something on the game engine side doing that translation, but it's totally possible for you to, in Godot for example, write a post import script that checks for meshes with a certain naming scheme and turning them into triggers
Setting up normals is already possible in Anvil sort of. You can edit the materials Anvil generates manually in the blender shader editor, and I believe gltf will detect when you use a normal texture. Anvil may have a better UI in the future!
Decals as a separate mesh face is very interesting and I don't see why it shouldn't be possible. Consider it on the to-do list!
surfacedfox wrote:
I'm curious, what do you mean by Source style in particular?
Yeah I was a bit vague haha. In general if someone doesn't understand the 'format' of the sort of tileable textures I'm looking for I'd point them to source games in lieu of being able to articulate what I want.
For example, if tiling textures have a blob of detail on them then they stop looking good. Valve are really good at that sort of thing.
More specifically, I am also interested in emulating the style of half life 2 and new counter strikes.
I'll add any other good links to the resources section here.
I also saw some comments on my youtube video https://www.youtube.com/watch?v=dNbCiGadp5k saying they don't see the point of the addon. Happy to engage here if anyone is interested.
I was watching a video tutorial series of H2 yesterday and saw loads more stuff I want to put in... Will get there slowly.
By the way, this website is for any wishes. Doesn't have to be related to Anvil :)
I really enjoyed this video. I'm not a retro experienced person but I feel like such tutorials should be easy enough.
Do you have any other technique videos that you can share?
Noted!
Triggers is definitely possible. I won't include it in Anvil directly because you need to have something on the game engine side doing that translation, but it's totally possible for you to, in Godot for example, write a post import script that checks for meshes with a certain naming scheme and turning them into triggers
Setting up normals is already possible in Anvil sort of. You can edit the materials Anvil generates manually in the blender shader editor, and I believe gltf will detect when you use a normal texture. Anvil may have a better UI in the future!
Decals as a separate mesh face is very interesting and I don't see why it shouldn't be possible. Consider it on the to-do list!
Ink for card games sound fantastic. After 3 Shots Left I want to make a card game... Maybe I can start here?
I've not used puzzle script.
Is your idea that you have a programming language for rules, and you write rules yourself, basically?
Yeah I was a bit vague haha. In general if someone doesn't understand the 'format' of the sort of tileable textures I'm looking for I'd point them to source games in lieu of being able to articulate what I want.
For example, if tiling textures have a blob of detail on them then they stop looking good. Valve are really good at that sort of thing.
More specifically, I am also interested in emulating the style of half life 2 and new counter strikes.
Curious about lots of stuff about this. Could you be more specific with examples of what you mean? What would the dream API look like?
Separately, and technically, are you thinking about http requests, or are you thinking about stuff like websockets?
I'll add any other good links to the resources section here.
I also saw some comments on my youtube video https://www.youtube.com/watch?v=dNbCiGadp5k saying they don't see the point of the addon. Happy to engage here if anyone is interested.
I'll add any good links to the resources section here!